The blue ones attract lums around you like a magnet. The green ones can find hidden treasure (up to three in a level) in the level and point you towards it so you don't miss them. In Fiesta Run, you could use special abilities that helped you in the game. In the first game you were pretty much entirely on your own. There are multiple types of Incrediballs, and within each there are three types of varying power. These are tiny creatures that you collect as you play and unlock more levels. The game also introduces the Incrediballs. You can tap once to jump and you can swipe in the direction you are going to attack. In this game, you change direction by swiping in the opposite direction you are going in. In the previous games, one side of the screen could be tapped to jump and the other for attack. This is still not the fully manual movement that we see in the console version of Rayman games but it's better than nothing. With Adventures, Ubisoft has given some control back to the player and now you can change direction and go back if you missed something. The first two Rayman games were more of an on-rails experience, where you had no control over the movement of the character who moved automatically and all you could do is jump or attack. There are also some new gameplay elements, such as the Incrediballs, which are collectible companions that also assist you in gameplay. With this game, Ubisoft has made slight changes to the core gameplay, which was unchanged between the first two games, to give the player more control. Rayman Adventures is the third Rayman game on the mobile platform in recent times after Rayman Jungle Run and Rayman Fiesta Run.
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